The AMR is the only that comes close to a YCS in terms of usage. Sci-fi. Note: Unarmed weapons do double normal damage in V. Annabelle is a unique weapon in Fallout: New Vegas. This modified service rifle can be found at the Red Gate in a duffle bag that its wielder once carried. Grunt is a perk in the Fallout: New Vegas add-on Honest Hearts. Fallout: New Vegas is the fourth installment in the long-running Fallout series. 7. A. S. To aim down your sights, hold down the right mouse button; to fire, press the left mouse button. These have the same design as the brass knuckles, but are made from a darker metal and have spikes attached to each knuckle, enabling the knuckles to puncture and slash open the skin of an opponent. by Anro19. A good way to show this is with a high rate of fire weapon and a low base critical chance. 357 Magnum round is a type of ammunition in Fallout: New Vegas. 03 - Best Sniper Weapon. The attack button can be held down and it will dismember anything in front of the Courier and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold. The maximum damage dealt in one second. T. - Simplified Weapon Icons. The heavy incinerator is essentially a napalm launcher. The gloves will instead add additional damage to each blow to compensate for the lack of fatigue damage. This skill determines the player's combat effectiveness with energy-based weapons. 308 rounds. It is similar in appearance to the regular knife spear, but it does 5 more DAM, has a higher critical hit chance and causes bonus limb damage. Engraved along the barrel. at the cost of 7. You'll now see the the weapon mods. Bleed Me Dry is a side quest in Fallout: New Vegas. - A World Of Pain Fallout 3 by RoyBatterian. 5 up to 32 (with an aberrant 67. Both This Machine and Brush Gun do ~3. Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, with the following important differences: Small Guns and Big Guns have been combined into the Guns skill, which now covers all conventional firearms; weapons using explosive ordnance (missiles and grenades, for example) are now covered by Explosives; new throwing weapons. While its contents are cosmetic, the monitor does appear to control the feed system as when the. The maximum cyclic number of shots/attacks per second, without considering reloading. It consists of a wrist-mounted shotgun with a pressure plate worn over the knuckles. Just Vanilla Sprint/Just Assorted. Dead Sea would only gift it to another so he can prove himself in battle once more. The Plasma Defender is a powerful energy-based pistol that fires superheated bolts of green plasma. The throwing spear is a weapon in Fallout: New Vegas. thaz06 • 1 yr. Her. The assault carbine (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and. The options we get when we start the Frontier are the:Ramshackle SniperMossberg 590 A1Jonnygun StandardGrenade Launcher Mark IIScouting Laser rifleQuestion r. This optional plugin makes some minor tweaks to certain base-game weapons to bring them in line with my vision of how the different ammo types are supposed to work. S. The zap glove is a weapon in Fallout: New Vegas. 22 SMG is a submachine gun chambered in . However, the accuracy and power found at close range. The combat knife is a weapon in Fallout: New Vegas. The sawed-off shotgun is a weapon in Fallout: New Vegas. The wide blade at the head with an indentation into the blade towards the hilt is designed to give more weight to the head of the blade, allowing for more momentum with slashes. 308 round is a type of ammunition in Fallout: New Vegas. Even though it. DPS 30 3 (4. What is this: - Custom weapon sounds pack for most energy weapons in Fallout New vegas, made from mixing all kinds of sounds like real thunder and lighthing etc. In addition, it has no Guns skill requirement for accurate use, compared to a. Sci-fi. In Fallout 3 and Fallout: New Vegas, Action Points are used to attack in V. The Q-35 matter modulator, (Quantum plasma modulation matter injection rifle version 35) is a unique version of the plasma rifle in Fallout: New Vegas. HP can be restored using various consumables (such as stimpaks and wasteland omelets), First Aid, Doctor, visiting a. In conclusion: Unarmed is subjectively better, but only because you have more damage. This modified 12. 45 caliber, late 19th-century era black powder rifle round, . The Van Graff laser rifle is a unique weapon in Fallout: New Vegas. To enter power armor, simply activate (E by default on PC, A on Xbox, and X on PlayStation). The light machine gun is a fully automatic 5. Unlike the standard hatchet, the shape and weight of throwing hatchets makes them more ideal for hurling at targets with decent range and accuracy. 17% louder per point of weight. Shotguns designed. A large number of them have surfaced after these armories were breached by looters after the war, such as the White Legs, for who the . 1 Energy pistols 3. 2 Thrown Fallout Interactive Experience. It has a high damage output, but its cycling action limits the speed at which it can put rounds in a target at close range. Tammer's Weapon Consistency Tweaks. The lead pipe is a weapon in Fallout: New Vegas. Total DLs. It is a gas-operated, semi-automatic rifle chambered for the . 50 Hécate II is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. Critical hit. This skill determines combat effectiveness with any melee weapon and combat effectiveness with non-explosive throwing weapons. It has a special Mauler attack, which does 50% damage in V. 4 Damage per hit. [2-00] 2. Cram Opener. Hit Points (HP), also known as Health Points or Health, are a game mechanic used to measure the health of a character. The . In appearance, the Cram Opener appears much darker in color than the. It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel. Dinner Bell is a weapon in Fallout: New Vegas. The pistol build, or "gunslinger" is one of the easiest builds in Fallout: New Vegas. It is 10 pounds heavier than a standard Fat Man. The first . 56mm, . 357 Magnum revolver. 02) + 0. Dead Sea would only gift it to another so he can prove himself in battle once more. 2 Energy rifles 3. A. 4 =. 7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). The . Its electrical nature makes this weapon especially effective against robots. The Great Khan armorer is a member of the Great Khans living in the Mojave Wasteland in 2281. (Great for setting up NPC battles) 10. 0MB. Based on Nikola Tesla's designs, the weapon entered limited production before the war and remains a. This revolver features a dark finish with intricate engravings etched all around the weapon. Latest Version: Version 1. With the use of armor piercing ammunition, the minigun is extremely deadly, being able to rapidly cut through even the toughest target, the downside is that it. Note: Unarmed weapons do double normal damage in V. In Fallout New Vegas, Weapon Repair Kits allow you to repair your currently equipped weapon by a certain percentage (based on your Repair skill). The maximum damage dealt in one second. 02) + 0. Female body replacer featuring no neckseams and much improved arms and. Works at all ranges and incredibly ammo efficient. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that would not chip or dull. Accuracy, a value between 0 and 100 representing the weapon's accuracy, derived from. #10. 5 + 58. Before the war, he lived at Hidalgo Ranch owned by his family outside Mexico City where he developed skill in using both firearms and mechanic tools, both of. The . The Two-Step Goodbye is a unique variant of the ballistic fist, with only a single barrel mounted on the forearm. The ballistic fist is a top-tier Unarmed weapon. T. When punching, the jack pushes forward, smashing into the enemy. The incinerator is a weapon in Fallout: New Vegas. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. in limited quantities. Over the years, the game has gathered a strong fan following, and with it. Special Attacks are a series of special Melee Weapons and Unarmed moves in Fallout: New Vegas that can be used in either V. 45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). In Fallout 4 and Fallout 76, Action Points are also used to attack in V. This sniper rifle is an older model of the famed DKS-501, chambered for . T. NMC's Texture Pack is the best texture replacer out there, upscaling various textures up to 2K quality with a small performance hit. This powerful weapon and its ammunition was relatively uncommon, and could be. It does so without modifying the executable files on disk, so there are no permanent side effects. A custom model of an M&A 9mm pistol made by M&A Guns Manufacturers, this weapon has an image of Our Lady of Guadalupe, a well known Catholic figure and a representation of the biblical Woman of the Apocalypse, painted on the pearl grips of the firearm. Standard and JHP 10mm rounds can be crafted at a reloading bench. 357 Magnum round, a Magnum handgun cartridge manufactured by Big Chief, has a significant powder load making it a very powerful cartridge for a pistol round, and acceptable for use in carbine length lever-action rifles. A Light Shining In Darkness is always my go-to sidearm for the endgame. With the. The . These weapons were. This skill determines combat effectiveness with any melee weapon. While New Vegas' graphics are certainly impressive and still stand up to this day, the fact that Fallout 4 is the newer of the two games meant that the. 5. The combat knife is a weapon in Fallout: New Vegas. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. The files themselves should be exposed now. The hunting rifle is the classic gun from fallout and uses 308 rounds. A. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock. It deals electrical damage with extra damage against robots and power armor. Each is basically a crude imitation of Legate Lanius' Blade of the East, acting as a symbol they can hold on to while enduring the pain inflicted by The Divide. The grenade rifle is a weapon in Fallout: New Vegas. The holorifle is a weapon in the Fallout: New Vegas add on Dead Money. This energy weapon packs a serious punch, offset by its limited ammo reserves. YCS is the best EW sniper. A. Liberator is a unique machete that sports a higher damage per hit and triple. Brass knuckles are a set of Unarmed weapons in Fallout: New Vegas. Loud Pistol-A Light in Shining Darkness/Ranger Sequoia Quiet Pistol- 12. On the other side it has two capacitors which also share the same blue electric current. 5 to 1 Power = For any melee/unarmed power attack or any melee/unarmed non-sneak VATS attack this is set to 2, otherwise 1 Characteristics. The 10mm submachine gun is a weapon in Fallout: New Vegas. Not meeting a weapon's minimum Strength. #2. With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. It appears that the only cosmetic difference between The Blade of the East and a bumper sword is that it does not have a license plate on the underside of the sword. The projectile fired. It does significantly more damage in comparison to the . 355. 1. Gobi Campaign sniper rifle expanded. The cosmic knife is a weapon in the Fallout: New Vegas add-on Dead Money. The entrance of the cave rests at the end of a long, shallow valley running northeast to southwest, ascending towards the cave. Fallout New Vegas Texture pack by NeilMc_NMC: re-textures roads, trees, landscape, vehicles buildings and interiors with high-resolution photographic based equivalent textures. sinsorrow1 17 aout 2014 à 8h11. Visibly this electrical glove appears as a blue and yellow-colored metal gauntlet with an electrified plate wrapped around the fingers, which emits a burst of electricity when striking an object. T. Military. The Golden Gloves are a pair of unique boxing gloves in Fallout: New Vegas. The Blade of the West is a weapon in the Fallout: New Vegas add-on Lonesome Road. The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The laser RCW (rapid capacitor weapon) is a weapon in Fallout: New Vegas. Described as the "ultimate refinement of the sniper's art," the Bozar is a light machine gun designed from the ground up for use on the move, rather than from a stationary position. It has a long, clip-point blade with serrations along the back intended for cutting rope and small branches. A Light Shining in Darkness is a unique weapon in the Fallout: New Vegas add-on Honest Hearts. Against one of the cliffs is a. In conclusion: Unarmed is subjectively better, but only because you have more damage. The displacer glove is a weapon in Fallout: New Vegas. The Alien Blaster is a classic unique weapon that’s appeared in nearly every Fallout title. The Sprtel-Wood 9700 is a unique energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The scout rifle is coated in a desert camouflage with a black rubber eye-piece on the scope and comes pre-equipped with an extended magazine, a. Corrosive glove. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by. It has an ammunition capacity of 90 electron charge packs and moderate weapon spread. Note: Unarmed weapons do double normal damage in V. Solid Project has my favorite sprint mechanics/animations. The police pistol is a double-action . 5 + 58. The base damage a weapon does per firing. The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. A. 12 Mauser C96 Pistol. #3. Ranger Sequoia. This sonic emitter is named. A powerful, . 7 inches (60-73 centimeters) and characterized by its distinctive appearance: a curved, slender, single-edged blade, circular or squared guard, and long grip that can accommodate two hands. It has a special Mauler attack that does 50% damage in V. Boasting superior damage and critical damage, it offers faster attack speed and double the critical hit chance. T. Requirements: You will need XNVSE and KNVSE for this mod to function correctly. In. Fallout: New Vegas weapons/Comparison; Repair list; B Category:Fallout: New Vegas weapons by skill; C Category:Fallout: New Vegas craftable weapons; Category:Fallout: New Vegas cut weapons; D Category:Dead Money weapons; G Category:Gun Runners' Arsenal weapons; HLa Longue Carabine expanded. This mod compiles all of my standalone NIF-bashed weapons into a single pack, and adds new optional vendors who sell them. This mod adds some icons for different mods for use with M. Elijah's jury-rigged Tesla cannon is a unique weapon in the Fallout: New Vegas add-on Old World Blues. S. Mounted with an enhanced-zoom scope that shares the same mil-dot reticle as the anti-materiel rifle and sniper rifle, but its barrel and magazine appear to be stainless steel. The fire axe is a weapon in Fallout: New Vegas. Built to Destroy: This one didn't appear in any game prior to (or since, Todd) FNV. Compared to its standard variant, the Cram Opener deals 7. 22 SMG is a submachine gun chambered in . S. The Terrible Shotgun is a unique variant of the combat shotgun and has the second-highest damage of all weapons in the Small Guns category. The first . 1 Pistols 2. - MNTL-EWSP. They are much bigger than 25mm grenades, making them heavier and harder to fire at great speed. Other. ” — In-game description. In addition, the bottom of the three rebars appears to be wound together with a strip of brown leather or cloth to make a handle. The power fist is a mechanical glove mounted with a hydraulic jack. Of the three, the Golden Gloves inflict the most fatigue damage at 50 points, versus the boxing gloves' 35, and the boxing tape's 20. Throwing hatchets require a Strength of 1 and a Melee Weapons skill of 25 to. The main differences between Fallout 3 vs New Vegas are: Fallout 3, in terms of tone and narrative, is a much more gritty and linear affair, whereas FNV has a narrative that is much more light-hearted and open-ended. At an unarmed skill of at least 50 Stomp and Uppercut special attacks become available. Dmg = unmodified base weapon damage (see weapons page) Skill = a weapon skill modifier ranging from . It has a special Back Slash. It is home to a wide variety of deathclaws, including the legendary deathclaw. 22LR. The entrance of the cave rests at the end of a long, shallow valley running northeast to southwest, ascending towards the. This old 9 iron is bent and battered after many years of exposure to the elements. Therefore it's better to use the full FNV weapon comparison chart to see if the DPS is high enough for a companion to use it. , using a funneled bowie shape and a stacked grip with a finger ring on the pommel (though some models may lack the ring and the funnel). A. The Tesla cannon is a weapon in Fallout: New Vegas. Not sure how you even came to comparison. Fallout New Vegas has 135 weapons counting unique weapons and the Detonator and C4 as the same weapon. S. Note: Unarmed weapons do double normal damage in V. (0. He is a possible companion of the Courier. . 5. Recompense of the Fallen can successfully strike about 745 times from full. Tandi (2145–2248) is the daughter of Aradesh, leader of Shady Sands and the future founder, second president of the New California Republic, and one of the most influential people in the entire post-War world. The spiked knuckles can. It also does not have a handguard like other laser pistols. [2-01] 2. Melee Weapons is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics. g. S. The K9000 cyberdog gun is a weapon in the Fallout: New Vegas add-on Old World Blues. The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. The weapons in New Vegas are balanced fairly well. in limited quantities. It is much more powerful than the standard variant and has noticeably larger striking surfaces. A. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Boasting superior damage and critical damage, it offers faster attack speed and. The shoulder mounted machine gun (SMMG) is a weapon in the Fallout: New Vegas add-on Lonesome Road. " Although it shows no significant differences to the standard version when examined in the Pip-Boy 3000, it has a slightly. Note: Unarmed weapons do double normal damage in V. The Tesla cannon is a shoulder-mounted energy weapon that is powered by electron charge packs. The GRA AEP7 also features a different firing sound. A unique variant of the . These are the blades crafted by former Caesar's legionaries after they became marked men. A modified version of the standard Saturnite D-25A power fist, its creation comes from being overheated by a process only known to the Toaster in the Sink. 639. Leave some feedback please! Future lists? Something missing? Presentation ideas? This's the FIRST ranked list video I've EVER done, of course I figured it be. It counts as a holdout weapon, and therefore can be smuggled into casinos and the Fort. This large, double-action revolver is a rare, scopeless variant of the hunting revolver. Should a character be reduced to 0 HP, the character dies. A. It utilizes a magazine-fed bolt-action system and is chambered for 5. CHANGE: made the Silenced . DPS(reload), the base Damage Per Second of the weapon, and calculated DPS with reload time taken into consideration in parentheses. The throwing knife spear is similar in shape and design to the knife spear, except it has only one cosmic knife aerodynamically tied to the end. There are 88 regular perks, 8 companion perks, 16 challenge perks, and 18 special perks. 1. T. Note: Unarmed weapons do double normal damage in. The Sprtel-Wood 9700 is a unique energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The police pistol is a weapon in the Fallout: New Vegas add-on Dead Money. - Energy Weapons These are more exotic weapons that fire either lasers or beams of plasma; a few flame-based projectile weapons, namely the Flamers and. It consists of a wrist-mounted shotgun with a pressure plate worn over the knuckles. 45 auto pistol are pretty good too. Old Glory is a unique weapon in the Fallout: New Vegas add-on Lonesome Road. The tri-beam laser rifle has the appearance of a "sawed-off" laser rifle, missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. 02. The grenade rifle is a single shot grenade launcher which fires 40mm grenades over a respectable distance. 4. Born in 2078, just a year after the Great War, Lily lived a simple life, married to her husband and with at least one child who gave birth to two grandchildren, all of them living in the safety of Vault 17. Oh, Baby! is a unique variant of the super sledge. Mysterious Magnum or a Scoped Trail Carbine. While the heat retention of the Saturnite alloy allows it to inflict incendiary damage, the thrusting. The . (0. Gehenna is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. It has a broad finely sharpened front blade and a sharp pick point on the rear of the head. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find. The proton axe resembles a futuristic war-axe with a glowing blue blade of electrical energy at its head. A weight underneath the front of the barrel absorbs the recoil, actuating a bolt. U. Note: Melee weapons do double. - A World Of Pain by djmystro. 44 Magnum rounds instead of . It singlehandedly makes the Energy Weapons skill worth putting points into. Lucky is a unique . 357 Magnum ammunition. The main differences between Fallout 3 vs New Vegas are: Fallout 3, in terms of tone and narrative, is a much more gritty and linear affair, whereas FNV has a narrative that is much more light-hearted and open-ended. It has a special Mauler attack, which does 50% damage in. The club requires a Strength of 9 and a Melee Weapons skill of 50 for it to be at its. Action Points (or AP) is a game mechanic governing the number of things a character can do during one combat turn in Fallout and Fallout 2. The difference in. Formulas here were taken from the GECK wiki for Fallout 3. The cosmic knife super-heated was accidentally discovered by a chef, when one was left on a hot (450 degrees) stove under a pot for five minutes. 3: - Various tweaks, fixes and clean up. The Plasma Defender is an energy weapon in Fallout: New Vegas. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit. Weapons in Fallout: New Vegas Unarmed Ballistic Fist ( Two-Step Goodbye ) · Bear Trap Fist · Bladed Gauntlet ( Cram Opener ) · Boxing Gloves ( Golden Gloves ) · Boxing Tape. These attacks, which come with special animations, may allow for faster attacks, greater damage, special effects or some combination of these advantages. . The pulse gun is a weapon in Fallout: New Vegas. Thump-Thump is a unique grenade rifle which has the extended range of a barrel extension mod found in its common counterparts and enhanced AoE radius. T. S. It combines accuracy and good stopping power, with low visibility and moderate recoil. The hunting revolver is a pistol in Fallout: New Vegas. 1. The hunting rifle is a bolt-action rifle set in wooden furniture. Variants []. 72 meters). Recompense of the Fallen is a unique dog tag fist. The Laser RCW is trash compared to the laser rifle as far as I'm concerned, but I've never had and energy weapon focused build THAT I can remember. The combat knife is a weapon in Fallout: New Vegas. How to set a weapon for your companion - only let them carry the weapon (s) you want them to use, and carry all of your weapons yourself. Note: Melee weapons do. For example, the minigun loads 240 rounds at one time and fires an exceptional. 22LR round is a type of ammunition in Fallout: New Vegas. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high. It does increased base damage with a higher DPS, does slightly more critical damage with a slightly bigger critical multiplier, has less spread (though. 2 Rifles 2. The 40mm grenade is a type of ammunition in Fallout: New Vegas. Hatchets deal an additional 50% limb damage. It is used exclusively by the New. The light machine gun is a weapon in Fallout: New Vegas. A small wood-handled hatchet, useful for chopping wood and limbs alike. It has better critical damage but is more brittle than the. It appears to run on fuel from the gas tank on the player's back, though its use in-game requires no fuel source. The ballistic fist is a weapon in Fallout: New Vegas. It's a special variant of the Super Sledge, which is already a strong weapon. The strongest companion weapons (based on real DPS): The knife spear is a weapon in the Fallout: New Vegas add-on Dead Money. This mod does not have any known dependencies other than the base game. LVL: 13Dificulty: Very HardWeapons: 10mm Pistol + SMG, 9mm SMG, 357 Magnun, Caravan Shotgun, Single Shotgun, Sawed-Off Shotgun, Varmit Rifle, Cowboy Repeate. The Grenade Rifle is one of the most deadly weapons for pretty obvious reasons. This perk significantly increases the player character's ability to make stealth kills in close quarters, making silenced pistols and SMGs more useful. Here's an example with Nick, Piper, Strong and a. Although bore sizes range incrementally from 1. The YCS/186 is a unique variant of the Gauss rifle. Weapon name; Damage, the base damage of the weapon.